Bug 2578

Summary: [radeon] Rendering glitches in unreal tournament 2003
Product: Mesa Reporter: Allison Lortie (desrt) <desrt>
Component: Drivers/DRI/R100Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: high    
Version: unspecified   
Hardware: x86 (IA32)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: a picture of the purple shadows.

Description Allison Lortie (desrt) 2005-02-19 09:34:03 UTC
Using a Radeon 8500, Linux kernel 2.6.11-rc4 'radeon' driver, Xorg 6.8.2:

0000:01:00.0 VGA compatible controller: ATI Technologies Inc Radeon R200 QL
[Radeon 8500 LE]

When playing the game, things go fairly smoothly with the exception of some
small problems.

(1) In the menus, the mouse pointer is shadowed.  I'll draw this in some lovely
ascii art.

  |\          ||
  | \         ||
  |  \        ||
  |   \       ||
  \-+-/       ||
     \        ||
      \       ||

    ^         ^
  cursor    shadow

The shadow follows the mouse cursor around when you move it.


(2) Shadows in some part of levels are purple.  The purple also shows up in some
objects (like in +50 shield pack) where it isn't supposed to.
Comment 1 Allison Lortie (desrt) 2005-02-20 10:52:50 UTC
Created attachment 1948 [details]
a picture of the purple shadows.

it seems that in this level the place that the purple shadows appear is always
underneeth spinning fans (that cast dynamic shadows).
Comment 2 Roland Scheidegger 2005-02-20 15:43:17 UTC
This is a problem with projected textures. It was fixed in Mesa cvs some months
ago, but these (quite substantial) changes are not in xorg 6.8.2. New driver
snapshots should work ok though.
About the pointer shadow, I wondered about that too some time ago and came to
the conclusion it's actually not a bug. IIRC it looked the same with software
mesa and other drivers. I may be remembering that wrong however.
Comment 3 Eric Anholt 2005-06-27 16:15:23 UTC
It's supposed to be fixed in CVS, so closing I'm it.

Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.