| Summary: | floating point texture components reversed | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Pierre Ossman <pierre-bugzilla> |
| Component: | Drivers/DRI/R600 | Assignee: | Default DRI bug account <dri-devel> |
| Status: | RESOLVED FIXED | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | Other | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
|
Description
Pierre Ossman
2010-01-06 08:29:23 UTC
The swizzles may be wrong for some texture formats. See r600GetTexFormat() in r600_texstate.c. As Alex guessed, it was a swizzling problem, not a coordinate one (the texture I was using made the it more or less impossible to tell the difference). Patch has been sent to Alex, and is also available here for a while: http://pastebin.com/m72ead66 pushed: c9befda13a000f7ad2221e957615c909bff279f8 |
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