Summary: | quad strips are drawn in the wrong order on tcl-capable radeons | ||
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Product: | Mesa | Reporter: | Roland Scheidegger <sroland> |
Component: | Drivers/DRI/R100 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED INVALID | QA Contact: | |
Severity: | normal | ||
Priority: | high | ||
Version: | git | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Roland Scheidegger
2005-02-27 16:21:32 UTC
Turns out this probably isn't a bug. The interpolation for smooth shading is different with hw quad strips and tri strips (which is what is used if hw quad strips are not available). If I interpret the gl spec correctly, they actually both seem to be correct (color interpolation with polygons which consist of more than 3 vertices is surprisingly vague). Mass version move, cvs -> git |
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