| Summary: | XreaL: fails to compile shader | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Sven Arvidsson <sa> |
| Component: | Mesa core | Assignee: | mesa-dev |
| Status: | RESOLVED FIXED | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | Other | ||
| OS: | All | ||
| URL: | http://xreal-project.net/ | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
| Attachments: | Log from XreaL | ||
The bug was in the GLSL preprocessor. It's been fixed in the Mesa 7.7 branch with commit 2eedbc94c22bc13575e7639620f0d1957f205b34 and Mesa/master with commit ee67167358e91e9ffde8aa9e5b96e5def4c16904. |
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Created attachment 33290 [details] Log from XreaL The game XreaL does not work with Mesa, one of the shaders refuse to compile with the following message: "Error: declaration of 'NL' conflicts with previous declaration". I'm attaching a log from the game which includes the shader source. I'm using git master, db18996d3da4009a7a031e3444b5cd688e12dc22.