| Summary: | Gallium R300g can crash PC when running celestia. | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Chris Rankin <rankincj> |
| Component: | Drivers/DRI/r300 | Assignee: | Default DRI bug account <dri-devel> |
| Status: | RESOLVED FIXED | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | x86 (IA32) | ||
| OS: | Linux (All) | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
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Description
Chris Rankin
2010-03-23 06:22:05 UTC
This is with a Radeon 9550 (RV350). 38c7a01b6c220ad04c5754602673ad3cf36ad508 should fix the hardlock, although it renders Earth incorrectly. b6df7aed60189d5f28a139c6fe351022ca2907a4 keeps it from crashing with a bad vertex program. Closing for now; the incorrect rendering will get fixed at a later date. (In reply to comment #2) > 38c7a01b6c220ad04c5754602673ad3cf36ad508 should fix the hardlock, although it > renders Earth incorrectly. b6df7aed60189d5f28a139c6fe351022ca2907a4 keeps it > from crashing with a bad vertex program. > > Closing for now; the incorrect rendering will get fixed at a later date. It is no longer locking my PC up either :-). If the "incorrect rendering" that you're talking about is the "blank" dayside of the Earth then in my case this was due to celestia now using the OpenGL 2.0 render path with Gallium. Switching back to the OpenGL vertex program render path (Ctrl-V) fixed things. Celestia was still a lot slower under Gallium than classic Mesa, though. |
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