| Summary: | Mipmap tiling problem | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Mathias Fröhlich <Mathias.Froehlich> |
| Component: | Drivers/DRI/r300 | Assignee: | Default DRI bug account <dri-devel> |
| Status: | CLOSED FIXED | QA Contact: | |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | All | ||
| OS: | Linux (All) | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
| Attachments: | Fix for the mipmap problem | ||
|
Description
Mathias Fröhlich
2010-03-26 23:56:55 UTC
Somehow when the texture height is at least 4x smaller than a macro-tile, the hw switches back to macro-linear. I'd say this is an undocumented hw behavior rather than a bug in stride calculation or something like that. So thanks for the patch, tested and pushed. Closing... |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.