|Summary:||[r300g] wrong texture colors with libtxc_dxtn.so|
|Product:||Mesa||Reporter:||Fabio Pedretti <pedretti.fabio>|
|Component:||Drivers/DRI/r300||Assignee:||Default DRI bug account <dri-devel>|
|Status:||RESOLVED FIXED||QA Contact:|
|i915 platform:||i915 features:|
Description Fabio Pedretti 2010-06-08 02:15:37 UTC
Created attachment 36137 [details] console output When running the 0ad game editor ('0ad -editor') terrain is blue rather than green, and when I press the 'Terrain' button I see lots of: Mesa 7.9-devel implementation error: util_create_rgba_surface() failed in decompress_with_blit() Please report at bugzilla.freedesktop.org It works fine with r300g without libtxc_dxtn.so, as well as with swrastg with or without libtxc_dxtn.so. I am using mesa up to 3a876e84 with: GL_RENDERER = Gallium 0.4 on RV530 GL_VERSION = 2.1 Mesa 7.9-devel Full console output is attached.
Comment 1 Roland Scheidegger 2010-06-08 07:45:57 UTC
Looks to me like that's because decompress_with_blit adds a PIPE_BIND_TRANSFER_READ bind flag (apart from the PIPE_BIND_RENDER_TARGET flag), which the r300g driver thinks it can't handle in is_format_supported. I think this flag is actually quite inconsistently used, pretty much all other places assume transfers are possible anyway even without this flag, though I guess the driver shouldn't choke on it.
Comment 2 Marek Olšák 2010-06-08 15:34:17 UTC
I think the transfer bind flags were added to note that a Direct3D surface should be lockable (it's possible to create a non-lockable surface there, especially when comes to depth-stencil formats, and a Direct3D driver is free not to support a lockable depth-stencil buffer if it doesn't want to). Fabio, I've committed some fixes. Could you please test the 0ad editor again?
Comment 3 Fabio Pedretti 2010-06-09 00:05:52 UTC
The 'Mesa 7.9-devel implementation error: ...' no longer appears, however the terrain is still blueish rather than green as with swrastg or r300g without libtxc_dxtn.so.
Comment 4 Fabio Pedretti 2010-07-02 09:41:49 UTC
> terrain is still blueish rather than green as with swrastg or r300g without > libtxc_dxtn.so. Now that bug #28169 is fixed, also the game, other than the editor, has all textures blueish.
Comment 5 Alan Swanson 2010-07-02 10:09:58 UTC
Seems to affect UT2004 too on an AGP X1650 Pro running current mesa git when S3TC textures are enabled with libtxc_dxtn.so, the blue and red colours are swapped.
Comment 6 Marek Olšák 2010-07-08 15:54:33 UTC
Fixed with commit 392a2515c0967c395be098cac6a37f325dd66b90. Closing..