Summary: | [regression] 3D apps in Wine hangs on start | ||
---|---|---|---|
Product: | Mesa | Reporter: | Sven Arvidsson <sa> |
Component: | Drivers/DRI/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | nbowler |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | backtrace from wine app |
Description
Sven Arvidsson
2010-07-19 16:25:54 UTC
A related regression is this one, the game Far Cry (running through Wine) starts but hangs at level start if the below commit isn't reverted. f8d81c31cee30821da3aab331a57f484f6a07a5d is the first bad commit commit f8d81c31cee30821da3aab331a57f484f6a07a5d Author: Nick Bowler <nbowler@draconx.ca> Date: Wed Jul 14 12:01:49 2010 -0400 dri2: Track event mask in client code. When direct rendering is being used, DRI2 BufferSwapComplete events are sent unconditionally to clients, even if they haven't been requested. This causes error messages to be printed by every freeglut application of the form freeglut (./gears): Unknown X event type: 104 and might confuse other clients. This is a fixed up version of the patch by Jesse Barnes, which drops BufferSwapComplete events if they are not requested by clients. Fixes fdo bug 27962. Signed-off-by: Nick Bowler <nbowler@draconx.ca> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> :040000 040000 43b22479000d40e4034e467746bda73544d1ef4f a7c81f4433d420249b67bee1a16bc047a45141a0 M src The first issue should be fixed by commit 037755122e9011c768e5caa4d4cb83aba783d3e9 Author: Kristian Høgsberg <krh@bitplanet.net> Date: Mon Jul 19 21:00:09 2010 -0400 glx: Don't use __glXInitialize() when we might be holding __glXLock() in mesa master. If the second issue is still present in master, please file another bug report. |
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