Summary: | [GLSL 1.20] invariant variable shouldn't be used before declaration | ||
---|---|---|---|
Product: | Mesa | Reporter: | Gordon Jin <gordon.jin> |
Component: | glsl-compiler | Assignee: | Ian Romanick <idr> |
Status: | VERIFIED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | low | CC: | chadversary |
Version: | git | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Gordon Jin
2010-07-20 00:30:39 UTC
it still fails now. If the IR were to maintain the source location of each variable's declarations and usages, the bugfix would not be difficult. With the IR's status quo, though, I don't see a good fix. I marked the bug as assigned because I'm working a fix for this and some related issues. Fixed by 48e81e3b9eb8b880cd702a4ca3237101e3bc6f2d (7.9) and aff41708493f9145c4f424e4b37e76978e78a1c4 (7.10). verified |
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