Summary: | No stencil buffer support for frogatto with Radeon HD 3200 KMS | ||
---|---|---|---|
Product: | Mesa | Reporter: | Ignacio R. Morelle <shadowm2006> |
Component: | Drivers/DRI/R600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED NOTOURBUG | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Kernel log (2.6.35)
X.org server log |
Description
Ignacio R. Morelle
2010-08-01 22:05:53 UTC
Created attachment 37708 [details]
Kernel log (2.6.35)
Kernel log up to right after reproducing the bug.
Created attachment 37709 [details]
X.org server log
Graphics server log up to right after reproducing the bug.
Attachments #37708 and #37709 provide the kernel and X server logs after reproducing the bug, respectively. The desktop environment in use this time was Fluxbox, so in case a compositing window manager could interfere in any way, this might prove that it isn't the case. The original report was based on the game running within KDE 4.4.5 using kwin's OpenGL compositing mode, and also when using kwin without compositing. This also confirms that this bug is still present in the latest Git master revisions of mesa, drm and xf86-video-ati which I compiled just a few hours ago. Closing as NOTOURBUG; leaving the following for posterity. In UMS mode, r600c provides 8 bits of stencil on all configs, but in KMS mode, the normal wider variety of configs are available. The app used to have a call to SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1), but it was commented out for some reason. Uncommenting that line caused a stencilled config to be properly selected. The moral: Always check your GL configs. ~ C. |
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