Summary: | Segfaults in glCompileShader since 566430 with clang | ||
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Product: | Mesa | Reporter: | Cedric Vivier <cedricv> |
Component: | Other | Assignee: | Cedric Vivier <cedricv> |
Status: | RESOLVED NOTOURBUG | QA Contact: | |
Severity: | critical | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Cedric Vivier
2010-08-01 22:12:00 UTC
Please try a clean rebuild. (In reply to comment #1) > Please try a clean rebuild. I discussed with Vinson who suggested the same, this made me realize that I was building with clang... as I've been experimenting with it for quite some time without problems I forgot Mesa was built with it on my experimental setup. So the issue is probably triggered by a Clang bug, or perhaps but very unlikely a gcc bug. Should I close the bug now as Clang is not supposed to be supported (I think?) or keep it open while I've not yet investigated the real underlying issue ? Cedric, I'll reassign this bug to you. If you choose to continue investigating and if it turns out that there's something for Mesa, reassign it back to mesa-dev. Otherwise, feel free to close this issue. Problem is gone with clang-devel (as of rev. 110034). Closing the bug. |
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