Summary: | [r300g] glean/glsl1-do-loop: Unknown texture opcode BGNLOOP | ||
---|---|---|---|
Product: | Mesa | Reporter: | Priit Laes (irc: plaes) <plaes> |
Component: | Drivers/DRI/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED WONTFIX | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | glxinfo.log |
Description
Priit Laes (irc: plaes)
2010-08-07 09:26:16 UTC
Created attachment 37670 [details]
glxinfo.log
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on RV370
OpenGL version string: 2.1 Mesa 7.9-devel
OpenGL shading language version string: 1.20
Sorry, your hardware can't do fragment shader loops. We try to emulate loops the best we can on the r300 cards, but we can't really handle break and continue statements. |
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