Summary: | Crash in video games in the new glsl compiler | ||
---|---|---|---|
Product: | Mesa | Reporter: | Benjamin Segovia <benjamin.segovia> |
Component: | Mesa core | Assignee: | Eric Anholt <eric> |
Status: | RESOLVED DUPLICATE | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Benjamin Segovia
2010-08-16 22:27:16 UTC
Both run fine for me. Maybe some particular combination of graphics settings? MESA_GLSL=dump can get you shader source to trim down to a minimal testcase to run under glsl_compiler for debugging, since your failure is during compile. (In reply to comment #1) > Both run fine for me. Maybe some particular combination of graphics settings? > MESA_GLSL=dump can get you shader source to trim down to a minimal testcase to > run under glsl_compiler for debugging, since your failure is during compile. I did it. But it is a "uber shader". Is there any way to get the preprocessor rules given by the compiler? |
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