Summary: | [regression] GLSL2 merge broke Heroes of Newerth | ||
---|---|---|---|
Product: | Mesa | Reporter: | Roman Schmaker Šmakal <schmaker> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED WORKSFORME | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | sa |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Screenshot of broken menu on i965
Screenshot of working menu [R600]Models bug (in menu) [R600]Models bug (ingame) |
Description
Roman Schmaker Šmakal
2010-08-20 00:44:46 UTC
http://www.heroesofnewerth.com/download.php << here you can download HoN client. Its no need to log in to check that its working again - before logging in you see characters moving in menu. They are all screwed up as they are rendered as 2D. It worked correctly before Created attachment 38071 [details]
Screenshot of broken menu on i965
I gave it a try and it was working on both i965 and Gallium3D softpipe prior to the merge of glsl2. This would indicate a general problem with Mesa.
Could you reassign the bug report to component "Mesa core", and perhaps retitle it to something like "[regression] glsl2 merge broke Heroes of Newerth"?
Using MESA_GLSL=log to dump the shaders, there are no compilation errors.
I'm attaching two screenshots showing before and after how the menu looks (the broken one is from i965 in this case).
Created attachment 38072 [details]
Screenshot of working menu
Bog looks kinda different to me. Ill post some screenshots. (In reply to comment #4) > Bog looks kinda different to me. Ill post some screenshots. Yeah, I get different output on softpipe too, difference between drivers I guess. Created attachment 38074 [details]
[R600]Models bug (in menu)
Created attachment 38075 [details]
[R600]Models bug (ingame)
Seems fixed to me. Can you confirm that with intel and/or softpipe? Softpipe is working, the models are invisible on i965 and the whole menu mostly black on r300g but these are probably separate problems. Go ahead and close this bug! :) |
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