Summary: | Coldest: assertion failure when compiling shader | ||
---|---|---|---|
Product: | Mesa | Reporter: | Sven Arvidsson <sa> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
URL: | http://www.coldestgame.com/site/ | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Shader from Coldest |
Description
Sven Arvidsson
2010-08-22 14:10:12 UTC
Thanks. I cut the shader down to the minimum code to reproduce, and it was pretty simple: commit dad8f7a19c8819a6b9f02ef9059384ca09c4ac42 Author: Eric Anholt <eric@anholt.net> Date: Sun Aug 22 18:28:47 2010 -0700 glsl-constant-folding-call-1: New test for bug #29737. commit 137b8397fa5cc5d70e86a4b14d6be9326340f584 Author: Eric Anholt <eric@anholt.net> Date: Sun Aug 22 18:25:55 2010 -0700 glsl: Don't tree-graft in an expression in place of a function outval. Fixes: glsl-constant-folding-call-1 (bug #29737) |
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