Bug 30036

Summary: [r300g] Savage 2: rejected CS
Product: Mesa Reporter: Sven Arvidsson <sa>
Component: Drivers/Gallium/r300Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium CC: pedretti.fabio
Version: git   
Hardware: Other   
OS: All   
URL: http://www.savage2.com/en/download.php
Whiteboard:
i915 platform: i915 features:

Description Sven Arvidsson 2010-09-05 13:01:57 UTC
As mentioned in bug 28517, there's one (minor) problem remaining in Savage 2. Setting "Shadow Quality" to medium or higher results in 

 radeon: The kernel rejected CS, see dmesg for more information.

dmesg:
 Sep  5 21:56:46 zoe kernel: [97451.007942] [drm:r100_cs_track_check] *ERROR* [drm] Buffer too small for color buffer 0 (need 4194304 have 3145728) !
 Sep  5 21:56:46 zoe kernel: [97451.007946] [drm:r100_cs_track_check] *ERROR* [drm] color buffer 0 (1024 4 0 1024)
 Sep  5 21:56:46 zoe kernel: [97451.007947] [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !

This causes part of the game to stop being redrawn and graphics seems to "smear" across the menu.

System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: e9928fe036e9382fd7bc353f3f05531445f08977
-- xserver: 1.8.99.904 (1.9.0 RC 5)
-- mesa: 99f3c9caa39fbe9dfa7561c919202395720e9472
-- drm: 23287f05cf2443ddf9e028e29beb5bd30979c6cf
-- kernel: 2.6.35
Comment 2 Sven Arvidsson 2010-09-06 12:14:58 UTC
Yeah, there are a few other bug reports I have filed where the same error appears "Buffer too small for color buffer", not sure if it's the same bug or just similar symptoms?
Comment 3 Marek Olšák 2010-09-11 21:33:46 UTC
Could you possibly test this kernel patch:

http://lists.freedesktop.org/archives/dri-devel/2010-September/003830.html

I am 99% sure it fixes this bug, but I haven't tested it myself.
Comment 4 Sven Arvidsson 2010-09-12 12:15:23 UTC
Sure enough, game is working fine with shadow quality on any setting now!
Comment 5 Matt Turner 2010-09-12 12:30:21 UTC
(In reply to comment #4)
> Sure enough, game is working fine with shadow quality on any setting now!

If you would, reply to that patch email with your Tested-By: tag, or just give it here.
Comment 6 Sven Arvidsson 2010-09-12 12:44:24 UTC
(In reply to comment #5)
> 
> If you would, reply to that patch email with your Tested-By: tag, or just give
> it here.

Something like this?
Tested-by: Sven Arvidsson <sa@whiz.se>
Comment 7 Marek Olšák 2010-09-12 23:24:59 UTC
We'll try to get that patch included in the next kernel. Closing.

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