Summary: |
glXWaitGL and glXWaitX cause segmentation fault in SearchAndRescue |
Product: |
Mesa
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Reporter: |
Hector <hector1987> |
Component: |
GLX | Assignee: |
mesa-dev |
Status: |
RESOLVED
FIXED
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QA Contact: |
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Severity: |
critical
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Priority: |
medium
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Version: |
unspecified | |
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Hardware: |
x86 (IA32) | |
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OS: |
Linux (All) | |
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Whiteboard: |
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i915 platform:
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i915 features:
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Attachments: |
glxinfo output
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Created attachment 38630 [details] glxinfo output The game Search&Rescue (searchandrescue.sf.org) crashes when calling glXWaitGL() and glXWaitX() with a segmentation fault since a update of Mesa, newer than the stable 7.8.2. Im using the Mesa builds from Xorg repository for OpenSuse 11.3 (Mesa 7.8.2-35.1) with the i915 driver. The game works with Mesa (7.8.2-1.3). Even when replacing those calls with glFinish() and XSync() fixes the problem, I was wondering what has changed in Mesa so that this is happening now and whether it should be fixed in Mesa or in S&R.