Summary: | [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders | ||
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Product: | Mesa | Reporter: | Gordon Jin <gordon.jin> |
Component: | Mesa core | Assignee: | Ian Romanick <idr> |
Status: | VERIFIED FIXED | QA Contact: | |
Severity: | minor | ||
Priority: | medium | CC: | chadversary, idr, kenneth |
Version: | git | ||
Hardware: | All | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
new piglit case
Proposed bug fix |
Description
Gordon Jin
2010-09-19 00:06:52 UTC
Ian, can you review this? Linking should fail in this test case. Created attachment 40347 [details] [review] Proposed bug fix This patch causes the Piglit test case to pass. Review of attachment 38793 [details] [review]: Git fails to apply this to Piglit master. I've (chad) submitted a new patch which can be successfully applied. (In reply to comment #4) RETRACT comment #4. It was an accidental post. I've committed the test case from attachment id=38793 to piglit. Fixed by Mesa commit 7528f143dfb77e3e0486006676e990964392aebf. Change status to RESOLVED/FIXED. verified: commit 7528f143dfb77e3e0486006676e990964392aebf Author: Chad Versace <chad.versace@intel.com> AuthorDate: Wed Nov 17 14:34:38 2010 -0800 Commit: Chad Versace <chad.versace@intel.com> CommitDate: Wed Dec 1 20:40:07 2010 -0800 glsl: Fix linker bug in cross_validate_globals() Cause linking to fail if a global has mismatching invariant qualifiers. |
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