Summary: | [r300g] Too many texture indirections. Strange behavior. | ||
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Product: | Mesa | Reporter: | Ivan Sukin <isukin.intelliware> |
Component: | Drivers/Gallium/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Ivan Sukin
2010-10-10 07:50:29 UTC
This is surely a bug. I've noticed that it happens only with enabled GLSL optimizations. When I set MESA_GLSL=nopt, it doesn't happen. This is a very tricky bug. I think the r300 instruction scheduler needs a major overhaul in order to correctly handle all of these "too many texture indirections" situations. I'll see what I can do about this one. Can you try this again with the latest git master? Thanks, this kind of shaders is working now. |
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