Summary: | Invalid asm shader does not generate draw-time error when used with GLSL shader | ||
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Product: | Mesa | Reporter: | Ian Romanick <idr> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | 7.9 | ||
Hardware: | All | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Ian Romanick
2010-10-11 21:38:09 UTC
Fixed on master with the following commit. I'll close the bug once it's cherry picked to the 7.9 branch. commit b2b9b22c1013ebf02aa6f0d9c1c7b5267523d973 Author: Ian Romanick <ian.d.romanick@intel.com> Date: Tue Oct 12 10:51:47 2010 -0700 mesa: Validate assembly shaders when GLSL shaders are used If an GLSL shader is used that does not provide all stages and assembly shaders are provided for the missing stages, validate the assembly shaders. Fixes bugzilla #30787 and piglit tests glsl-invalid-asm0[12]. NOTE: this is a candidate for the 7.9 branch. |
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