Summary: | incorrect checking of return value of driAllocateTexture | ||
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Product: | Mesa | Reporter: | Scott Bertilson <ssb> |
Component: | Drivers/DRI/R100 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | 7.8 | ||
Hardware: | All | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Scott Bertilson
2010-10-16 07:55:26 UTC
What I mean here is that everywhere else that I see driAllocateTexture used, the return value is actually checked against -1 which seems to indicate that this must not be right whether or not it actually caused the segfault. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/275. |
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