Summary: | [r300g] Unwanted checkerboard effect on sprites / textures | ||
---|---|---|---|
Product: | Mesa | Reporter: | Gerwin <gerwin_kramer> |
Component: | Drivers/Gallium/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
chckerboard effect in nexuiz
bug in webgl (chromium and firefox) with realtime dynamic lighting without realtime dynamic lighting without realtime dynamic lighting, with flash blend approximation log of the issue in webgl |
Description
Gerwin
2010-10-21 14:54:27 UTC
Created attachment 39620 [details]
bug in webgl (chromium and firefox)
In nexuiz, the distortion and squares only appear when the "real dynamic lighting" setting is turned on (under settings / effects). (In reply to comment #2) > In nexuiz, the distortion and squares only appear when the "real dynamic > lighting" setting is turned on (under settings / effects). Can you run nexuiz with RADEON_DEBUG=fp,vp,pstat with and without "real dynamic lighting" and post the output? Also, does running with RADEON_NO_TCL=1 help? Created attachment 39902 [details]
with realtime dynamic lighting
Created attachment 39903 [details]
without realtime dynamic lighting
I posted the logs, with and without The problem is especially visible when I shoot with gun number 1 I clicked on single player, level 2 and selected gun 1 and shot a few times. With "realtime dynamic lighting" the checkerboard effect occurs. (the 'with' log) With "flash blend approximation" there is no problem. (the 'without' log) The RADEON_NO_TCL=1 setting caused a problem, I saw distorted pixels on the whole screen and heard the music, so i was unable to do anything. Created attachment 39904 [details]
without realtime dynamic lighting, with flash blend approximation
Created attachment 40048 [details]
log of the issue in webgl
I also added the log of the issue in webgl (see the ogg file) Today I updated from xorg edgers ppa and the bug in Nexuiz is fixed! Maybe this patch fixed it? http://cgit.freedesktop.org/mesa/mesa/commit/?id=daffaca53e47faeaaefb98ca46fe4870133d9f02 Most probably, yes. |
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