Summary: | [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders | ||
---|---|---|---|
Product: | Mesa | Reporter: | Gordon Jin <gordon.jin> |
Component: | glsl-compiler | Assignee: | Ian Romanick <idr> |
Status: | VERIFIED FIXED | QA Contact: | |
Severity: | minor | ||
Priority: | medium | CC: | chadversary |
Version: | 7.10 | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | test case for piglit |
Description
Gordon Jin
2010-11-25 17:43:40 UTC
I've committed the attached test case (attachment id=40576) to piglit. I just pushed a fix for this bug. http://cgit.freedesktop.org/mesa/mesa/commit/?id=61428dd2ab66017f80dc4f3b0793e741d93a6d47 I had a nearly identical fix too (which is why I assigned the bug to myself), but I'm not convinced that the test is correct. Both AMD and NVIDIA fail this test on Linux. In some sense it doesn't matter what the spec says when the majority of implementers do something different. We can leave the code as-is for now, but I suspect we may revert this patch. Leave open until the fix is cherry picked back to the stable branch(es) and the other issues are resolved. (In reply to comment #3) > We can leave the code as-is for now, but I suspect we may revert this patch. In the future, I'll first post bugfix patches here for discussion. Fixed by 5f9c50053cb83180a51313ed9130d0e36db5642c (7.9) and 45be27d09b0e581f376de02b1c12a63e17387f7c (7.10). verified |
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