Summary: | [r600g] SIGSEGV src/gallium/drivers/r600/r600_state.c:143 | ||
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Product: | Mesa | Reporter: | Vinson Lee <vlee> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | CLOSED FIXED | QA Contact: | |
Severity: | critical | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Vinson Lee
2010-12-13 17:31:43 UTC
fa86fc564aea4e40c89f6fc889e6a5bf817634b3 is the first bad commit commit fa86fc564aea4e40c89f6fc889e6a5bf817634b3 Author: Jerome Glisse <jglisse@redhat.com> Date: Fri Dec 3 20:47:02 2010 -0500 r600g: build fetch shader from vertex elements Vertex elements change are less frequent than draw call, those to avoid rebuilding fetch shader to often build the fetch shader along vertex elements. This also allow to move vertex buffer setup out of draw path and make update to it less frequent. Shader update can still be improved to only update SPI regs (based on some rasterizer state like flat shading or point sprite ...). Signed-off-by: Jerome Glisse <jglisse@redhat.com> :040000 040000 ebf22a869bb3385b6ee14acf5669ee4bdcd4f931 0fee279b293bd89ba4a56c2a925e252aafb02d86 M src bisect run success Fix pushed mesa: a8ca30bc58b73203a83799149ca9d21bcdce74b5 (master) piglit draw-vertices runs to completion. |
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