Summary: | GPU lockup with Braid | ||
---|---|---|---|
Product: | DRI | Reporter: | Marti Raudsepp <marti> |
Component: | DRM/Radeon | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | voas0113 |
Version: | unspecified | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Marti Raudsepp
2010-12-16 10:16:19 UTC
Another data point, when running with MESA_DEBUG=verbose I get these: Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid ARB fragment program option) Mesa: 19 similar GL_INVALID_OPERATION errors Mesa: User error: GL_INVALID_ENUM in glFramebufferTexture2DEXT(attachment) Mesa: User error: GL_INVALID_VALUE in glDrawBuffersARB(n) Mesa: User error: GL_INVALID_ENUM in glFramebufferTexture2DEXT(attachment) unsupported texture format in setup_hardware_state failed to validate texture for unit 0. Mesa: User error: GL_INVALID_ENUM in glFramebufferTexture2DEXT(attachment) Mesa: User error: GL_INVALID_ENUM in glFramebufferTexture2DEXT(attachment) Mesa: User error: GL_INVALID_ENUM in glFramebufferTexture2DEXT(attachment) Mesa: User error: GL_INVALID_VALUE in glDrawBuffersARB(n) Mesa: User error: GL_INVALID_ENUM in glFramebufferTexture2DEXT(attachment) unsupported texture format in setup_hardware_state failed to validate texture for unit 0. (In reply to comment #1) > Another data point, when running with MESA_DEBUG=verbose I get these: > > Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid ARB > fragment program option) > > Mesa: 19 similar GL_INVALID_OPERATION errors > Mesa: User error: GL_INVALID_ENUM in glFramebufferTexture2DEXT(attachment) > Mesa: User error: GL_INVALID_VALUE in glDrawBuffersARB(n) > Mesa: User error: GL_INVALID_ENUM in glFramebufferTexture2DEXT(attachment) > unsupported texture format in setup_hardware_state > failed to validate texture for unit 0. > Mesa: User error: GL_INVALID_ENUM in glFramebufferTexture2DEXT(attachment) > Mesa: User error: GL_INVALID_ENUM in glFramebufferTexture2DEXT(attachment) > Mesa: User error: GL_INVALID_ENUM in glFramebufferTexture2DEXT(attachment) > Mesa: User error: GL_INVALID_VALUE in glDrawBuffersARB(n) > Mesa: User error: GL_INVALID_ENUM in glFramebufferTexture2DEXT(attachment) > unsupported texture format in setup_hardware_state > failed to validate texture for unit 0. I have exactly same symptoms as Marti, but on intel gma945, i686 intel-dri, kernel Linux beruska 2.6.36-ARCH #1 SMP PREEMPT Fri Dec 10 20:01:53 UTC 2010 i686 Intel(R) Atom(TM) CPU N270 @ 1.60GHz Should I file in another bug report or just join this for intel & i686? [marek@beruska Braid]$ MESA_DEBUG=verbose braid -windowed ALSA lib pcm.c:7245:(snd_pcm_recover) underrun occured Mesa: User error: GL_INVALID_OPERATION in glProgramStringARB(invalid ARB fragment program option) Mesa: 19 similar GL_INVALID_OPERATION errors Mesa: User error: GL_INVALID_VALUE in glDrawBuffersARB(n) ALSA lib pcm.c:7245:(snd_pcm_recover) underrun occured i915_program_error: Exceeded max nr indirect texture lookups (8 out of 4) i915_program_error: Exceeded max nr indirect texture lookups (8 out of 4) i915_program_error: Exceeded max ALU instructions (83 out of 64) Mesa: User error: GL_INVALID_VALUE in glDrawBuffersARB(n) ^CMesa: User error: GL_INVALID_VALUE in glDrawBuffersARB(n) ^Z [1]+ Stopped MESA_DEBUG=verbose braid -windowed [marek@beruska Braid]$ kill -9 %1 [1]+ Stopped MESA_DEBUG=verbose braid -windowed [marek@beruska Braid]$ yaourt -Qs intel-dri testing/intel-dri 7.9.99.git20101217-1 [8.87 M] Mesa DRI drivers for Intel Thanks, Marek (In reply to comment #2) > I have exactly same symptoms as Marti, > but on intel gma945, i686 intel-dri, kernel > Should I file in another bug report or just join this for intel & i686? What you quoted is probably just the application misusing OpenGL, not a symptom of any bug. You should report another bug. Braid works for me with mesa 7.10.1 without s3tc, no blank screen or lock up. Perhaps this bug report should be closed ? Works for me as well, full screen and windowed. Marking this resolved. Thanks to all developers involved! |
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