Summary: | r600g makes sdlmame SIGSEGV, r600_set_vertex_buffers involvement indicated | ||
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Product: | Mesa | Reporter: | Öyvind Saether <oyvinds> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED DUPLICATE | QA Contact: | |
Severity: | normal | ||
Priority: | low | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | avoid segfault |
Description
Öyvind Saether
2010-12-16 14:38:53 UTC
Created attachment 41220 [details] [review] avoid segfault Can you test if this patch helps I applied patch 41220 and got the same SIGSEGV and backtrace. It did not help, but thank you for trying. It's possible to run sdlmame games using r600g by turning vertex buffers off, add gl_vbo 0 to sdlmame/mame.ini please do the following : make clean CFLAGS="-g3 -O0" ./autogen.sh --enable-debug --enable-gallium-r600 make -j3 And recapture the backtrace with this debug version. Use btfull and attach it here thanks I have this same issue, my bug report for it is here... https://bugs.freedesktop.org/show_bug.cgi?id=32455 I have a full backtrace of the issue with a mesa debug compile |
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