Summary: | Creepy frame rate in Lightsmark 2008 Benchmark | ||
---|---|---|---|
Product: | Mesa | Reporter: | Md Imam Hossain <imamdxl8805> |
Component: | Drivers/DRI/i965 | Assignee: | Eric Anholt <eric> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | 7.10 | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Md Imam Hossain
2011-01-11 05:59:30 UTC
Please specify actual numbers instead of saying "creepy" (which I don't think is the word you're looking for), so I can know if I'm looking at the same issue as you. For example, when I run lightsmark 2008 in windows 1024x768 mode, framerate gets as low as 6fps during demos like "area lights". In all the modes where framerate is 6-8 fps, the CPU is busy in libgomp and not in the graphics driver. I do see a regression between 7.9 and master now, though: First rendering mode displayed drops from 13fps to 8fps, despite cpu usage staying at 90% in libgomp. So I guess they've got modeling going on in threads thread and rendering coming out of that, or something? Anyway, looks like the tree grafting failure mode like glsl-fs-convolution-1. Since Intel hardware is not that powerful, I can remember, few months back I benchmarked Lightsmark on both Windows and Linux and fps was about same on both operating systems. Windows 7 supplied Intel driver - average 11 fps Ubuntu 10.10 Mesa 7.8.3-rc1 - average 13 fps As now I have investigated the problem more I have found that problem of lower fps than usual in Mesa Master is because changing camera or light location. To find out that try pressing [spacebar key] while benchmarking and move your mouse to change camera or light location. Cheers! commit 1991d92207cf629ba4ceead4bfc3f768d7b9e402 Author: Eric Anholt <eric@anholt.net> Date: Tue Jan 18 22:03:34 2011 -0800 i965/fs: Assign URB/CURB register numbers after instruction scheduling. This fixes a bunch of unnecessary barriers due to the scheduler not knowing what that arbitrary register description refers to when trying to reason about its dependencies. The result is rescheduling in the convolution kernel shader in Lightsmark, which results in avoiding register spilling and increasing the performance of the first scene from 6-7 fps midway through the panning to 11fps. The register spilling was a regression from Mesa 7.9 to Mesa 7.10. |
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