Summary: | [glsl] GLSL integer division by zero crashes GLSL compiler | ||
---|---|---|---|
Product: | Mesa | Reporter: | Vinson Lee <vlee> |
Component: | glsl-compiler | Assignee: | Chad Versace <chadversary> |
Status: | CLOSED FIXED | QA Contact: | |
Severity: | critical | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | All | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Vinson Lee
2011-01-20 14:48:11 UTC
Fixed by commit: e7c1f058d18f62aa4871aec623f994d7b68cb8c1 glsl: Avoid division-by-zero during constant-folding Added new Piglit tests: glslparsertest/glsl2/division-by-zero-01.frag glslparsertest/glsl2/division-by-zero-02.frag glslparsertest/glsl2/division-by-zero-03.frag mesa: a9a02c8a39620515ec9fd0d774ce329cf67ecb4e (master) Verified fixed. |
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