Summary: | Black line in Lightsmark with Z compression enabled (RV530) | ||
---|---|---|---|
Product: | Mesa | Reporter: | Pavel Ondračka <pavel.ondracka> |
Component: | Drivers/Gallium/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | minor | ||
Priority: | medium | CC: | rankincj |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
URL: | http://dee.cz/lightsmark/Lightsmark2008.2.0.tar.bz2 | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
screenshot
Lightsmark with upper part of the screen corrupt ut2004-zmask-corruption.jpg |
Description
Pavel Ondračka
2011-01-28 05:53:18 UTC
Created attachment 42642 [details]
screenshot
*** Bug 35095 has been marked as a duplicate of this bug. *** Chris Rankin said it doesn't show up on RV350, so I guess it's RV530-specific. Nope, the black line shows up on R580 too (4 pipes). Created attachment 44363 [details]
Lightsmark with upper part of the screen corrupt
RV570 here, and Lightsmark seems to be the last app with hyper z.
The upper part of the screen is corrupt when hz is enabled.
When RADEON_DEBUG=nozmask is used, the problem almost goes away, there's still some corruption in the upper right corner though.
With RADEON_DEBUG=nohiz I'm only getting the black line you guys described.
Created attachment 44712 [details]
ut2004-zmask-corruption.jpg
Similarly on RV530 I'm seeing frequent (but relatively minor) corruption in UT2004 with a number of maps which appears to be triangular blocks of old scenes (not textures AFAICT). However these were not from previously rendered frames at same location.
Running "RADEON_DEBUG=nozmask" removes the corruption. Example screenshot has;
- Under green DM_Junkyard label is thin line of another texture.
- Under green ONS_ArticStronghold labels there is sky textures, which when standing on base platform appear in front or behind of alpha transparent textures.
(In reply to comment #6) > Similarly on RV530 I'm seeing frequent (but relatively minor) corruption in > UT2004 with a number of maps which appears to be triangular blocks of old > scenes (not textures AFAICT). However these were not from previously rendered > frames at same location. The skybox is rendered into those tiles (perhaps Z order is wrong?). It's very apparent on CTF-FaceClassic for example. Lightsmark was fixed by the commit 0222b2bd4107b9e5cabfbc. Closing. To confirm, this also fixes the UT2004 zmask issues reported here too. Thanks. |
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