Bug 34217

Summary: [r300g] Unigine Sanctuary: no fog visible
Product: Mesa Reporter: Pavel Ondračka <pavel.ondracka>
Component: Drivers/Gallium/r300Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED NOTOURBUG QA Contact:
Severity: minor    
Priority: medium    
Version: git   
Hardware: x86 (IA32)   
OS: Linux (All)   
URL: http://unigine.com/download/#sanctuary
Whiteboard:
i915 platform: i915 features:

Description Pavel Ondračka 2011-02-12 13:38:27 UTC
When doing some other testing I noticed that there should be white fog near ground. I was quite sure it worked some time ago so I investigated this more. However this isn't regression its just that some configuration works and some not. The only one working configuration is Sanctuary v2.2 and shaders set to low, then it kinda works. Sanctuary version 2.3 with all shaders settings and 2.2 version with medium and high shaders quality are broken.
I've also tried RADEON_DEBUG=noopt and RADEON_NO_TCL=1 with no luck.

Mesa: a6b7393eb8b4ef14c0d9ba8d64e57ed8ca82a9f7
GPU: RV530
Comment 1 Marek Olšák 2011-03-29 16:52:51 UTC
The fog is rendered correctly with the floating2 branch, and Unigine Sanctuary does use floating-point textures. This is what is printed during loading:

Mesa: User error: GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_RGBA16F)

The game is clearly using float textures and doesn't check for the extension. Closing as NOT-OUR-BUG. Thanks for the info anyway.

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