Summary: | [r300g] Unigine Sanctuary: no fog visible | ||
---|---|---|---|
Product: | Mesa | Reporter: | Pavel Ondračka <pavel.ondracka> |
Component: | Drivers/Gallium/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED NOTOURBUG | QA Contact: | |
Severity: | minor | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
URL: | http://unigine.com/download/#sanctuary | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Pavel Ondračka
2011-02-12 13:38:27 UTC
The fog is rendered correctly with the floating2 branch, and Unigine Sanctuary does use floating-point textures. This is what is printed during loading: Mesa: User error: GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_RGBA16F) The game is clearly using float textures and doesn't check for the extension. Closing as NOT-OUR-BUG. Thanks for the info anyway. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.