Summary: | Amnesia game causes black screen or kernel locks | ||
---|---|---|---|
Product: | Mesa | Reporter: | Scott Moreau <oreaus> |
Component: | Drivers/Gallium/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | hicham.haouari |
Version: | git | ||
Hardware: | x86 (IA32) | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | glxinfo |
Description
Scott Moreau
2011-04-24 16:46:59 UTC
The game runs for the first time, but closing/opening it gives a hard lockup for me. I also have the same warnings as Scott. This is probably hardware specific, I haven't had any problems with Amnesia on my RV570. (In reply to comment #2) > This is probably hardware specific, I haven't had any problems with Amnesia on > my RV570. What kernel version do you have ? The game runs fine for me on Fedora 14, while on Fedora 15, I used to have Scott's issues. (In reply to comment #3) > What kernel version do you have ? The game runs fine for me on Fedora 14, while > on Fedora 15, I used to have Scott's issues. 2.6.38.2 at the moment, but I haven't had any problems with prior versions either. I am beginning to think this may be a problem with insufficient system ram. I have 1GB here but the requirements for the game says 2GB. I am wondering if the driver could fail more gracefully instead of locking up or becoming otherwise unusable, if this is in fact the case. The game runs fine for me with 1GB of RAM on Fedora 14. Is this still a problem with the latest code from git. If it is, can you post your glxinfo and kernel version? Created attachment 51418 [details] glxinfo (In reply to comment #7) > Is this still a problem with the latest code from git. If it is, can you post > your glxinfo and kernel version? Yes, it's still the same problem with current mesa. Attached is glxinfo. This is on kernel 2.6.38-11-generic (ubuntu 11.04). I've also tested on fedora kernel 2.6.40.3-0.fc15.i686 with same results. Also, I've upgraded my system ram to 4GB and it did not make a difference. Do you have still the same problem with current mesa ? On my rv350 works good. (In reply to comment #10) > Do you have still the same problem with current mesa ? On my rv350 works > good. Can you say what distro, kernel and mesa version you're using? (In reply to comment #10) > Do you have still the same problem with current mesa ? On my rv350 works > good. Hi, thanks for testing. I have tried again with xubuntu 12.04: Kernel: 3.5.0-18-generic OpenGL version string: 2.1 Mesa 9.1-devel It runs and does not lock up the machine. However, most textures are black. The output complains about too many ALU instructions and uses a dummy shader. The bug in this report is resolved so I'm closing it for now. Do you have s3tc support enabled? For me only in lower as possible graphics options game is playable and most textures looks normal(game is quite dark so hard to say).In higher graphics detail indeed textures are black :/ > (In reply to comment #10)
> > Do you have still the same problem with current mesa ? On my rv350 works
> > good.
>
> Can you say what distro, kernel and mesa version you're using?
Arch linux x64 , mesa-git, xorg-server-git, xf86-video-ati-git ,kernel 3.6.9, kde 4.9.90
(In reply to comment #13) > Do you have s3tc support enabled? Yes. > For me only in lower as possible graphics options game is playable and most > textures looks normal(game is quite dark so hard to say).In higher graphics > detail indeed textures are black :/ The game is quite dark and the gamma setting seems to have no effect. From my tests, a good LCD makes a big difference. |
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