Bug 37261

Summary: Norsetto shadow mapping doesn't render correctly
Product: Mesa Reporter: Sven Arvidsson <sa>
Component: Drivers/Gallium/r600Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
URL: http://norsetto.site11.com/?db_select=shadow&page_id=97
Whiteboard:
i915 platform: i915 features:
Attachments: Screenshot of bug

Description Sven Arvidsson 2011-05-16 08:46:40 UTC
Created attachment 46775 [details]
Screenshot of bug

The shadow mapping demo from norsetto doesn't render correctly with r600g, none of the objects are textured and the shadows are missing. Rendering on llvmpipe seems to be correct.

The demo requires a simple change for the shaders to compile:

--- data/shaders/bumpTBN_SH_FP.glsl.orig	2011-05-16 17:41:49.098224141 +0200
+++ data/shaders/bumpTBN_SH_FP.glsl	2011-05-16 17:41:57.978477020 +0200
@@ -46,7 +46,7 @@ void main()
 
 	offset.y += offset.x;
 	if ( offset.y > 1.1)
-		offset.y = 0;
+		offset.y = 0.0;
 
 	vec4 shadow = (	offset_lookup( shadowMap, gl_TexCoord[1], offset+vec2(-1.5,  0.5) ) +
 			offset_lookup( shadowMap, gl_TexCoord[1], offset+vec2( 0.5,  0.5) ) +


System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: REDWOOD
-- Model: XFX Radeon HD 5670 1GB
-- Display connector: DVI
-- xf86-video-ati: 6.14.1
-- xserver: 1.10.1
-- mesa: git-c9aa3bb
-- drm: 2.4.25
-- kernel: 2.6.39-rc7
Comment 1 Sven Arvidsson 2011-06-11 09:26:57 UTC
Rendering of the demo has improved, the only thing missing now is the shadow.

System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: REDWOOD
-- Model: XFX Radeon HD 5670 1GB
-- Display connector: DVI
-- xf86-video-ati: 6.14.2
-- xserver: 1.10.1
-- mesa: git-4176025
-- drm: 2.4.25
-- kernel: 2.6.39.1
Comment 2 Sven Arvidsson 2011-06-15 05:18:19 UTC
This is fixed with git master a128355.

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