Summary: | Strange drawing around models in r600g in SC2 | ||
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Product: | Mesa | Reporter: | Asbjørn Sannes <ace> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | brian.e.paul, sa |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
A white sphere is drawn around a model
Same screen after reverting commit 43bdabd47d98975b56a759954fb5f37d2942c101 |
Description
Asbjørn Sannes
2011-06-28 10:00:46 UTC
Created attachment 48521 [details]
A white sphere is drawn around a model
Created attachment 48522 [details]
Same screen after reverting commit 43bdabd47d98975b56a759954fb5f37d2942c101
It still works to revert that commit. If I disable UseGLSL in wine it also looks okay, not sure what it means. I guess it could be a problem in wine uncovered by the above commit or that it uncovered a bug elsewhere in mesa. I double-checked the patch in question and I think it's correct. Do you think you could create a GL API trace of this game? Then I could try to reproduce it here. See https://github.com/apitrace/apitrace for info. Already did, but the trace becomes 1.2 gigabyte before I get to somewhere that displays the error. qapitrace crashes while loading the trace. For what it is worth, it seems to be working fine now. Think it was fixed within the last two months. If you like I could bisect to find out where it was fixed. Else we could just close this. (In reply to comment #7) > For what it is worth, it seems to be working fine now. Think it was fixed > within the last two months. If you like I could bisect to find out where it > was fixed. Else we could just close this. Closing. |
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