Summary: | Heroes of Newerth fails to start | ||
---|---|---|---|
Product: | Mesa | Reporter: | Gregor Galwas <g.galwas> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED NOTOURBUG | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | sa |
Version: | git | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Gregor Galwas
2011-07-02 12:31:51 UTC
Could you try launching the game with LIBGL_DEBUG=verbose set and see if the correct driver is used? I bet that this is another instance of "GLIBCXX_3.4.14' not found" where the libraries shipped with the game no longer works with the system. (In reply to comment #1) > Could you try launching the game with LIBGL_DEBUG=verbose set and see if the > correct driver is used? > > I bet that this is another instance of "GLIBCXX_3.4.14' not found" where the > libraries shipped with the game no longer works with the system. You were right. LIBGL_DEBUG=verbose sh hon.sh libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/r600_dri.so libGL error: dlopen /usr/lib/i386-linux-gnu/dri/r600_dri.so failed (/home/mcgreg/HoN/libs-x86/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by /usr/lib/i386-linux-gnu/dri/r600_dri.so)) libGL error: unable to load driver: r600_dri.so libGL error: driver pointer missing libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/swrast_dri.so libGL error: dlopen /usr/lib/i386-linux-gnu/dri/swrast_dri.so failed (/usr/lib/i386-linux-gnu/dri/swrast_dri.so: undefined symbol: _glapi_tls_Context) libGL error: unable to load driver: swrast_dri.so libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/swrastg_dri.so libGL error: dlopen /usr/lib/i386-linux-gnu/dri/swrastg_dri.so failed (/home/mcgreg/HoN/libs-x86/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by /usr/lib/i386-linux-gnu/dri/swrastg_dri.so)) libGL error: unable to load driver: swrastg_dri.so libGL error: reverting to indirect rendering K2 - Fatal Error: ARB_vertex_buffer_object not available. so this isn't a driver/mesa problem? (In reply to comment #2) > > so this isn't a driver/mesa problem? Not as far as I know, no. You can get the game running by removing the libs causing the problem, libstdc++.so.6 and maybe others. (In reply to comment #3) > (In reply to comment #2) > > > > so this isn't a driver/mesa problem? > > Not as far as I know, no. You can get the game running by removing the libs > causing the problem, libstdc++.so.6 and maybe others. Yes, you were right. Sorry for the senseless bug report. Renaming the lib from the game mv ~/HoN/libs-x86/libstdc++.so.6 ~/HoN/libs-x86/libstdc++.so.6_ does the trick. |
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