Summary: | [regression] Artifacts in Cogs | ||
---|---|---|---|
Product: | Mesa | Reporter: | Sven Arvidsson <sa> |
Component: | Mesa core | Assignee: | mesa-dev |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | screenshot |
If it is a result of the glsl-to-tgsi merge, then you're in luck, since I just bought the Humble Indie Bundle yesterday. I haven't tried Cogs yet, but I will now to see if I can reproduce your issue. This is definitely a glsl_to_tgsi problem. For me, that screen in Cogs appears for a split second before it hits an assertion failure inside of the glsl_to_tgsi code. I've sent a patch to the mailing list that fixes this bug: http://lists.freedesktop.org/archives/mesa-dev/2011-August/010258.html Cogs is running fine with the patch, thanks! Let's close this as the patch was merged quite some time ago. commit ffb7d02154186402f64e0b628998485309774bb8 Author: Bryan Cain <bryancain3@gmail.com> Date: Sun Aug 7 14:15:35 2011 -0500 st/mesa: inline st_prepare_fragment_program in st_translate_fragment_program This reverts an unnecessary part of commit 4683529048ee and fixes misrenderi and an assertion failure in Cogs. Fixes freedesktop.org bug 39888. Reviewed-by: Brian Paul <brianp@vmware.com> |
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Created attachment 49998 [details] screenshot The game "Cogs" (from the Humble Indie Bundle) no longer renders correctly (see screenshot). I haven't bisected this yet, but I'm guessing it's fallout from the glsl-to-tgsi merge? System environment: -- system architecture: 32-bit -- Linux distribution: Debian unstable -- GPU: REDWOOD -- Model: XFX Radeon HD 5670 1GB -- Display connector: DVI -- xf86-video-ati: 6.14.2 -- xserver: 1.10.2.902 -- mesa: 1554e69e00566bc7255b82f5ea93b1f02f1a5bb3 -- drm: 2.4.26 -- kernel: 3.0