Summary: | Call1: Not clear when Content and Stream objects are created | ||
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Product: | Telepathy | Reporter: | Xavier Claessens <xclaesse> |
Component: | tp-spec | Assignee: | Telepathy bugs list <telepathy-bugs> |
Status: | RESOLVED NOTABUG | QA Contact: | Telepathy bugs list <telepathy-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | olivier.crete |
Version: | unspecified | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Xavier Claessens
2011-11-04 06:35:52 UTC
stream object are normally there from the beginning.. But they can be added later if you want (like you can add video to an audio-only call). or a stream can be added if another participant joins the call. It's all dynamic. Hm, actually re-reading the spec, and this is already said: Channel.Type.Call1 says: "Calls always have one or more Content objects associated with them." Call1.Content: "Each content has one or more Stream" So this suggests that calls at any time has at least 1 content, and contents always have at least 1 stream. Not sure how to tell this more explicitely in the spec... maybe let's just consider this bug invalid then. Bah, let's close, as spec seems to already answer the problem :) |
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