Bug 43993

Summary: 3d game in vmware workstation cause X hang up (ati Gallium r600)
Product: Mesa Reporter: lsching17
Component: Drivers/Gallium/r600Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: glxinfo
updated glxinfo
backtrace

Description lsching17 2011-12-20 17:17:36 UTC
Created attachment 54616 [details]
glxinfo

I install ppa:oibaf/graphics-drivers on Ubuntu Oneiric x64

When i run a old 3d game in vmware workstation 8.0.1, X hang up and i am forced to hard-reboot.

glxinfo is attached.

This is the error captured in vmware log

2011-12-21T08:16:58+08:00[+36.736]| mks| W110: VMGL Panic: *** Caught signal 11 in glXMakeContextCurrent() ***
2011-12-21T08:16:58+08:00[+36.736]| mks| W110: VMGL Panic: Fault occurred at 7FBBFAF7122B ((null) + -84471253, in /usr/lib/x86_64-linux-gnu/dri/r600_dri.so)
2011-12-21T08:16:58+08:00[+36.737]| mks| W110: VMGL Panic: Call site at 85F954 ((null) + 8780116, in /usr/lib/vmware/bin/vmware-vmx)
2011-12-21T08:16:58+08:00[+36.737]| mks| I120: Panic: dropping lock (was bug 49968)
Comment 1 Michel Dänzer 2011-12-21 04:20:38 UTC
> I install ppa:oibaf/graphics-drivers on Ubuntu Oneiric x64

Does the problem also occur without the PPA?


> When i run a old 3d game in vmware workstation 8.0.1, X hang up and i am forced
> to hard-reboot.

I suspect the hang may be due to Workstation failing to release an X server grab.


> 2011-12-21T08:16:58+08:00[+36.736]| mks| W110: VMGL Panic: *** Caught signal 11
> in glXMakeContextCurrent() ***
> 2011-12-21T08:16:58+08:00[+36.736]| mks| W110: VMGL Panic: Fault occurred at
> 7FBBFAF7122B ((null) + -84471253, in /usr/lib/x86_64-linux-gnu/dri/r600_dri.so)

In order to get more information about this crash, can you try:

* Power on the VM.
* Log in remotely via ssh, and attach gdb to the VM's vmware-vmx process. You may
  need to enter 'handle SIGPIPE nostop noprint' at the gdb prompt to prevent gdb
  from constantly interrupting the VM from executing.
* Enter 'continue' at the gdb prompt, and start the game in the VM.
* After the crash, enter 'bt full' at the gdb prompt, and attach the resulting output.

Make sure debugging symbols are available for /usr/lib/x86_64-linux-gnu/dri/r600_dri.so, e.g. by installing the libgl1-mesa-dri-dbg package.
Comment 2 lsching17 2011-12-22 16:17:51 UTC
Created attachment 54733 [details]
updated glxinfo
Comment 3 lsching17 2011-12-22 16:19:24 UTC
Created attachment 54734 [details]
backtrace
Comment 4 lsching17 2011-12-22 16:21:35 UTC
(In reply to comment #1)
> > I install ppa:oibaf/graphics-drivers on Ubuntu Oneiric x64
> 
> Does the problem also occur without the PPA?
> 
> 

Ubuntu Oneiric x64 do not come with s3tc, and the game do not run. in my point of view, its mesa is "outdated"

> > When i run a old 3d game in vmware workstation 8.0.1, X hang up and i am forced
> > to hard-reboot.
> 
> I suspect the hang may be due to Workstation failing to release an X server
> grab.
> 
> 
> > 2011-12-21T08:16:58+08:00[+36.736]| mks| W110: VMGL Panic: *** Caught signal 11
> > in glXMakeContextCurrent() ***
> > 2011-12-21T08:16:58+08:00[+36.736]| mks| W110: VMGL Panic: Fault occurred at
> > 7FBBFAF7122B ((null) + -84471253, in /usr/lib/x86_64-linux-gnu/dri/r600_dri.so)
> 
> In order to get more information about this crash, can you try:
> 
> * Power on the VM.
> * Log in remotely via ssh, and attach gdb to the VM's vmware-vmx process. You
> may
>   need to enter 'handle SIGPIPE nostop noprint' at the gdb prompt to prevent
> gdb
>   from constantly interrupting the VM from executing.
> * Enter 'continue' at the gdb prompt, and start the game in the VM.
> * After the crash, enter 'bt full' at the gdb prompt, and attach the resulting
> output.
> 
> Make sure debugging symbols are available for
> /usr/lib/x86_64-linux-gnu/dri/r600_dri.so, e.g. by installing the
> libgl1-mesa-dri-dbg package.

sorry, that i accidentially update my ubuntu lsat night and the glxinfo is updated.

backtrace is dumped and attached
Comment 6 lsching17 2011-12-30 13:04:58 UTC
The bug is fixed. The game run now and the graphic is perfect.

Thank you very much.

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