Summary: | [PNV]oglc depth-stencil(advanced.packed_depth_stencil_int.shader1D) regressed | ||
---|---|---|---|
Product: | Mesa | Reporter: | fangxun <xunx.fang> |
Component: | Drivers/DRI/i915 | Assignee: | Ian Romanick <idr> |
Status: | CLOSED DUPLICATE | QA Contact: | |
Severity: | major | ||
Priority: | high | ||
Version: | git | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 42993 |
Description
fangxun
2012-02-10 03:50:50 UTC
This test did not previously pass, but it also did not previously crash. Some analysis has shown that the bad mapping of vertex textures (see bug #45882) is at fault here as well. I'm closing this bug as a duplicate of that bug. *** This bug has been marked as a duplicate of bug 45882 *** |
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