Summary: | [r300] Stale texture data used on first rendering | ||
---|---|---|---|
Product: | Mesa | Reporter: | Eric Anholt <eric> |
Component: | Drivers/DRI/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | high | CC: | glisse |
Version: | git | ||
Hardware: | Other | ||
OS: | FreeBSD | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Eric Anholt
2005-11-24 21:18:58 UTC
z/c cache issues? texenv seems to have similar problems. Shouldn't be Z, since this demo (and texenv as well, afaik) doesn't use Z. Looks like some ddx operation is causing this. Moving another window on top of it makes it worse. Should work a alot better now. Multi texturing with s3tc still shows similar squares as nwn and texcmp previously but I have not been able to figure out whats going on yet. Fixed long time ago. Mass version move, cvs -> git |
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