Summary: | (gen3-rendering-limit) Intel Gen3 rendering limits are pitiful | ||
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Product: | xorg | Reporter: | mikhail.v.gavrilov |
Component: | Server/Ext/RandR | Assignee: | Xorg Project Team <xorg-team> |
Status: | RESOLVED MOVED | QA Contact: | Xorg Project Team <xorg-team> |
Severity: | normal | ||
Priority: | medium | CC: | mikhail.v.gavrilov |
Version: | unspecified | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
mikhail.v.gavrilov
2012-07-05 07:21:48 UTC
The 2D engine is not limited to the constraints of the 3D pipeline. If you look at SNA you can see precisely how that limit can be avoided, and for how operations can be split into pieces that can be handled by the 3D pipeline. The problem is that the 3D compositor has no (efficient) way to workaround those limitations as they are currently also enshrined into OpenGL limits. The feature request for per-crtc-pixmaps was to be part of randr-1.4. And is better addressed to xorg-devel and Server/Ext/Randr. Move feature request for per-crtc-pixmaps to Server/Ext/Randr component -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/xorg/xserver/issues/228. |
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