Summary: |
Rendering error in unigine heaven when GL_ARB_shader_bit_encoding is used. |
Product: |
Mesa
|
Reporter: |
Thomas Lindroth <thomas.lindroth> |
Component: |
Drivers/Gallium/r600 | Assignee: |
Default DRI bug account <dri-devel> |
Status: |
RESOLVED
FIXED
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QA Contact: |
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Severity: |
normal
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Priority: |
medium
|
CC: |
andreas.boll.dev
|
Version: |
git | |
|
Hardware: |
x86-64 (AMD64) | |
|
OS: |
Linux (All) | |
|
Whiteboard: |
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i915 platform:
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i915 features:
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Attachments: |
screenshot
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Created attachment 65111 [details] screenshot Textures are rendered incorrectly in unigine heaven on latest git drivers with kernel 3.5.0 when shaders are set to high and ambient occlusion is on. The problem is fixed when exporting MESA_EXTENSION_OVERRIDE="-GL_ARB_shader_bit_encoding" Hardware is juniper.