Summary: | r600-llvm-compiler completely broken at CAYMAN | ||
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Product: | Mesa | Reporter: | Thomas Rohloff <v10lator> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
The desktop with compiz.
Minecrafts main menue. dmesg Xorg.0.log R600_DUMP_SHADERS=1 compiz --replace > Desktop/compiz-shader.txt 2>&1 R600_DUMP_SHADERS=1 java -jar minecraft.jar > Desktop/minecraft-shader.txt 2>&1 |
Created attachment 66295 [details]
Minecrafts main menue.
Created attachment 66296 [details]
dmesg
Created attachment 66297 [details]
Xorg.0.log
As the video is to big for an attachment here's a link: https://vimeo.com/48479243 It shows Minecraft in-game. The llvm backend hasn't been tested much on Cayman, so probably some of the Cayman specific features aren't working correctly. Could you set the environment variable R600_DUMP_SHADERS=1 and then post the debug output from compiz and minecraft? Created attachment 66403 [details] R600_DUMP_SHADERS=1 compiz --replace > Desktop/compiz-shader.txt 2>&1 (In reply to comment #5) I hope this is what you wanted. Created attachment 66404 [details]
R600_DUMP_SHADERS=1 java -jar minecraft.jar > Desktop/minecraft-shader.txt 2>&1
(In reply to comment #5) > The llvm backend hasn't been tested much on Cayman, so probably some of the > Cayman specific features aren't working correctly. Could you set the > environment variable R600_DUMP_SHADERS=1 and then post the debug output from > compiz and minecraft? It seems alu instruction 0x86 RECIP_IEEE is emitted in a single slot, though IIRC it should be at least on three slots x-z. -- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/417. |
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Created attachment 66294 [details] The desktop with compiz. Today I decided to give the llvm shader compiler a try, so I compiled mesa (from git) with it enabled. The result was a completely broken desktop. With the help of a 2d desktop environment I was able to capture some screenshots/videos from Minecraft (see attachments). No information in dmesg and/or Xorg.0.log (I attach them anyway).