Bug 56104

Summary: oglconform vertexshader advanced.TestLightsTwoSided fails without loop unroilling
Product: Mesa Reporter: Eric Anholt <eric>
Component: Drivers/DRI/i965Assignee: Ian Romanick <idr>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:

Description Eric Anholt 2012-10-17 19:29:15 UTC
Command line:

oglconform -minFmt -s -v 3 -1 vertexshader advanced.TestLightsTwoSided

It used to pass before the heuristics for loop unrolling were improved, then suffered a period of crashing due to lack of VS live interval analysis before reaching today's state of just failing.  If you force unrolling again by changing maxiterations of loop unrolling from 32 to 1024, it passes.
Comment 1 Eric Anholt 2013-06-08 00:31:39 UTC
Works on 9.1 and master now.

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