Summary: | [r600g] cayman msaa/fxaa buggy | ||
---|---|---|---|
Product: | Mesa | Reporter: | Thomas Rohloff <v10lator> |
Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | alexandre.f.demers, mcclurem, vmerlet |
Version: | unspecified | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
See Also: | https://bugs.freedesktop.org/show_bug.cgi?id=64695 | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
A in-game screenshot without any anti-aliasing method active.
A in-game screenshot with 8x MSAA active. A in-game screenshot with 32x MLAA active. A in-game screenshot with FXAA active. sRGB fix |
Created attachment 69245 [details]
A in-game screenshot with 8x MSAA active.
Created attachment 69246 [details]
A in-game screenshot with 32x MLAA active.
Created attachment 69247 [details]
A in-game screenshot with FXAA active.
Sorry for setting the wrong mime type for the images, they are png images. If you need me to re-attach just tell. :) Forcing MLAA through driconf on Cayman 6950 crashes Gnome Shell if both mlaa and mlaa color (2D) are set (tested with both set to 8). If one of them is not set, Gnome Shell doesn't crashes. MLAA color (2D) seems to have an effect on my Gnome Shell display. Should differents anti-aliasing methods be tracked in differents bugs? (In reply to comment #6) > Should differents anti-aliasing methods be tracked in differents bugs? Yes. MSAA is the only one that's part of the driver pipeline. MLAA is post processing effect. Is this still an issue with mesa from git? There were some recent fixes for MSAA on cayman. (In reply to comment #8) > Is this still an issue with mesa from git? There were some recent fixes for > MSAA on cayman. I used fglrx for some time now cause of other bugs, but now I'm on mesa again (10.0). Right now MSAA doesn't seem to do anything at all. I didn't test other anti-aliasing methods for now, but you told to track them in different bugs anyway. Should I still try latest mesa from git? It could be a bug in the game. Does MSAA work in other games? (In reply to comment #10) > Does MSAA work in other games? I tested: - Oil Rush - Left 4 Dead 2 - Garry's mod - Worms Reloaded - Portal - Team Fortress 2 - Serious Sam 3 - Kerbal Space Program - Killing Floor and maybe other games I don't remember right now. Is it any better with Catalyst? First of all, I'm only interested in MSAA. In addition to testing Catalyst, is it also any better with current Mesa master? Created attachment 90778 [details] [review] sRGB fix Also, does this patch for Mesa improve MSAA? Removed MLAA from the topic since it was covered, tested and fixed in bug 64695. (In reply to comment #12) > Is it any better with Catalyst? Yes. With catalyst the FPS goes down while the scene looks anti-aliased. With r600g the FPS and the scene stay the same. (In reply to comment #13) > is it also any better with current Mesa > master? I would love to answer you that question but master is currently a crash party for me (3 of 4 tested games crashed at launch, with the one that worked it's really hard to tell if anti-aliasing is working. So my only answer right now can be a "maybe"). I might have to investigate more into this later and open a new bug report. (In reply to comment #14) > Created attachment 90778 [details] [review] [review] > sRGB fix > > Also, does this patch for Mesa improve MSAA? Yes! But there are new bugs with it (tested with gary's mod: Colors are generally darker, sometimes when looking at some things they get even more dark. But screenshots look normal. Should I open a new bug report for it or is that already known/fixed?). Is MSAA any better with current mesa git? If you enabled the LLVM backend, please turn it off for this bug. (In reply to comment #17) > Is MSAA any better with current mesa git? If you enabled the LLVM backend, > please turn it off for this bug. Tested with TF2 with latest git code: the FPS does go down now and the display is definitively different. (In reply to comment #18) > (In reply to comment #17) > > Is MSAA any better with current mesa git? If you enabled the LLVM backend, > > please turn it off for this bug. > > Tested with TF2 with latest git code: the FPS does go down now and the > display is definitively different. What does it mean? (In reply to comment #19) > (In reply to comment #18) > > (In reply to comment #17) > > > Is MSAA any better with current mesa git? If you enabled the LLVM backend, > > > please turn it off for this bug. > > > > Tested with TF2 with latest git code: the FPS does go down now and the > > display is definitively different. > > What does it mean? It's working, as expected. Okay. Closing. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.
Created attachment 69244 [details] A in-game screenshot without any anti-aliasing method active. MSAA looks just ugly (not like anti-aliasing should look like) and Oil Rush spams "OpenGL error: invalid operation", MLAA doesn't seem to do anything and FXAA just gives a white screen. All anti-aliasing methods where tested with Oil Rush. Exact settings: MSAA: 8x, setted from the game launcher. FXAA: Setted from the game launcher. MLAA: 32x (for both, 2D and 3D) forced by drirc.