|Summary:||[IVB] Graphical glitches in 0 A.D|
|Product:||Mesa||Reporter:||Achim Frase <achim.frase>|
|Component:||Drivers/DRI/i965||Assignee:||Eric Anholt <eric>|
|Status:||RESOLVED FIXED||QA Contact:|
|i915 platform:||i915 features:|
Description Achim Frase 2012-12-23 12:22:19 UTC
0 A.D. beta 12 doesn't work that well it runs with graphical glitches and sometimes slows down. Please see attachments.
Comment 3 Eric Anholt 2013-02-08 18:42:08 UTC
Reproduced rendering failures (not exactly the same, but possibly related) here.
Comment 4 Eric Anholt 2013-02-14 23:15:04 UTC
commit 5bb05c6e6d596d66c177e42a36128d2ca2e300aa Author: Eric Anholt <firstname.lastname@example.org> Date: Wed Feb 13 21:21:45 2013 -0800 i965/gen7: Set up all samplers even if samplers are sparsely used. In GLSL, sampler indices are allocated contiguously from 0. But in the case of ARB_fragment_program (and possibly fixed function), an app that uses texture 0 and 2 will use sampler indices 0 and 2, so we were only allocating space for samplers 0 and 1 and setting up sampler 0. We would read garbage for sampler 2, resulting in flickering textures and an angry simulator. Fixes bad rendering in 0 A.D. and ETQW. This was fixed for pre-gen7 by 28f4be9eb91b12a2c6b1db6660cca71a98c486ec Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=25201 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58680 Reviewed-by: Kenneth Graunke <email@example.com> NOTE: This is a candidate for stable branches.
Comment 5 Andreas Boll 2013-02-21 15:36:33 UTC
Cherry-picked to the 9.0 branch: be7048477a2989bd11ab590c65ea1515f764a86c It will be available in Mesa 9.0.3.