| Summary: | [regression] 2D non-MSAA not working properly | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Darren Salt <bugspam> |
| Component: | Drivers/Gallium/r600 | Assignee: | Default DRI bug account <dri-devel> |
| Status: | RESOLVED NOTABUG | QA Contact: | |
| Severity: | major | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | x86-64 (AMD64) | ||
| OS: | Linux (All) | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
| Attachments: |
Screenshot, MSAA disabled. 2D image should not be… blurred.
Screenshot, MSAA 2x. 2D image (and text) rendered correctly. |
||
|
Description
Darren Salt
2013-01-12 16:03:15 UTC
Created attachment 72908 [details]
Screenshot, MSAA 2x. 2D image (and text) rendered correctly.
For the record, 3D rendering appears fine both with and without MSAA; and I'd intended to say that, without MSAA, rendering may apparently stop while the program continues running otherwise normally. Did you turn MLAA on? Was on, yes. But that's the first time that I've seen it make any difference, co-inciding with MSAA being available for use… Long story short, MLAA is disabled if an MSAA visual is used. MLAA can blur everything if you enable the MLAA variant that doesn't use a zbuffer. This is not a bug. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.