Bug 60965

Summary: [r300g] Anno1701: flickering colorful corruption over some models
Product: Mesa Reporter: Pavel Ondračka <pavel.ondracka>
Component: Drivers/Gallium/r300Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED MOVED QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:
Attachments: RADEON_DEBUG=fp,vp

Description Pavel Ondračka 2013-02-16 19:20:35 UTC
Created attachment 74949 [details]
RADEON_DEBUG=fp,vp

In Anno1701, there are flickering colorful spots over some models. It looks similar to the bug 60552, except the spots are colorful instead of black and they don't go away with RADEON_DEBUG=noopt. 

Setting Wine to use ARB shader rendering backend instead of GLSL makes the problem go away indicating another bug in the shader compiler. 

Apitrace here http://pavel.ondracka.cz/Anno1701.trace (renders fine with
proprietary NVIDIA drivers).

Wine: 1.5.23
GPU: RV530
Mesa: f1ab67c13ab97f19c08d99c6ba101edc7d7b80e6
Kernel: 3.7.3-101.fc17.i686
Comment 1 GitLab Migration User 2019-09-18 18:51:49 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/353.

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