Summary: | wine shader_generate_glsl_declarations fail | ||
---|---|---|---|
Product: | Mesa | Reporter: | Victor Aurélio <victoraur.santos> |
Component: | Drivers/Gallium/r300 | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED MOVED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | pavel.ondracka |
Version: | 9.1 | ||
Hardware: | All | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
full dmesg output
Xorg.0.log |
Description
Victor Aurélio
2013-03-06 01:36:40 UTC
This is a known issue. Wine internally needs some extra uniforms for doing fixups, and when the shader already uses all of them, there isn't anything you can do about it. Wine still generates the shader in blind hope, that the constants near the end, which are removed, aren't actually used... On the other side, in my experience this usually causes only corruption (r300g driver produces dummy shaders in place of the failed ones), not complete system freeze, so maybe there is more going on. You should try to obtain dmesg after the freeze and also the Xorg.0.log and attach them here. Created attachment 76024 [details]
full dmesg output
Created attachment 76025 [details]
Xorg.0.log
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