Summary: | Add types for GLSL shader source code | ||
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Product: | shared-mime-info | Reporter: | Chong Kai Xiong <descender> |
Component: | freedesktop.org.xml | Assignee: | Jonathan Blandford <jrb> |
Status: | RESOLVED WONTFIX | QA Contact: | |
Severity: | normal | ||
Priority: | high | CC: | bugzilla, paolo |
Version: | unspecified | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | Patch to freedesktop.org.xml |
Description
Chong Kai Xiong
2006-03-19 17:13:48 UTC
Created attachment 4990 [details] [review] Patch to freedesktop.org.xml Adds 2 new MIME types: 1. text/x-glslvert: Vertex shaders (*.vert) 2. text/x-glslfrag: Fragment shaders (*.frag) The patch should be generated against freedesktop.org.xml.in It should use <_comment> instead of <comment>, so it can be translated. It should define the GLSL acronym using something like: <acronym>GLSL</acronym> <expanded-acronym>OpenGL Shading Language</expanded-acronym> Chong: could you please fix your patch according to the previous comments? This doesn't look very useful to the general users, and those file types would probably already be detected as text files, or C files to open them in text editors. |
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