Summary: | Poor performance in games with Intel 965GM | ||
---|---|---|---|
Product: | Mesa | Reporter: | John13 <ionion1911> |
Component: | Drivers/DRI/i965 | Assignee: | mesa-dev |
Status: | RESOLVED WONTFIX | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | eero.t.tamminen, felix.schwarz |
Version: | 9.0 | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
John13
2013-04-19 10:09:46 UTC
I don't know whether there's somebody still looking after the performance of the old Gen4 chips. You could try analyze the problem yourself with these instructions: http://dri.freedesktop.org/wiki/IntelPerformanceTuning/ I.e. start checking whether the issues is in CPU or GPU usage etc. Note that the desktop environment you use, can also have effect on performance. I don't think we're going to do any performance work for 965GM... unless we make changes for a later GPU that happens to also help the older GPUs. I'm going to leave this bug open because it might be an interesting project for someone. I suspect that upgrading to Mesa 10.1 (due to be released in a few days) should help quite a bit, though I haven't measured it. In particular, Matt's vectorizer work reduces sequences of 4 extended math operations down to 1. On 965GM, extended math is done on a single mathbox shared across all EUs (IIRC), so reducing math usage should have a significant impact on performance. I'm going to mark as RESOLVED/WONTFIX because no one is going to focus on 965GM performance (sorry). Various optimizations will trickle down to 965GM though. |
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